Category: game
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A Text-Based Dungeon Crawler, Part 3 – Prototyping the UI

Building a user interface is an art form mixed with technology. We get to explore that and more in part 3 of this series.
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A Text-Based Dungeon Crawler, Part 2 – Structure of a Hero

Let’s continue building out that dungeon crawler. In part 2 of the series, we’ll talk about data structures and OOP.
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A Text-Based Dungeon Crawler, Part 1 – Defining the Concept and Requirements

A new series filled with the fun of defining requirements for a game.
